I'm working on the x760+ dingux port. As I said, I have all the required info, but time is limited and I've invested most of it reviewing all my initial work together with recent developments. Please be patient (yes, even more, sorry).
Meanwhile, here you have some electronics pron:
You'll notice that there is no battery in the pictures. The samples were sent without battery due to customs regulations, and though it's not strictly necessary for development, I'll get hold of substitutes soon.
You know I don't use the A320 and GA330 much for gaming (lack of time, you know, bla bla bla), so I can't give you a thorough review of the new GA330. Here are some first impressions. Please bear in mind that I'm not sure to which point the samples I got are definitve production machines, so take it with a pinch of salt:
- The construction build feels good but not as good as the A320.
- The LCD is exposed, i.e. there is no plastic protection (which is part of the enclosure) over it, as happens in the A320 and the X760+. This is definitely a no-no.
- The LCD is a "delta matrix" type. Don't know much about the technology (I'll appreciate links), but it basically means that the color dots are not aligned in an orthogonal matrix but spread in a zig-zag pattern. This is supposed to be better for displaying pictures and video, but I think it's not good for games.
One final comment on the CC1800: it as a video processing unit (VPU) capable of doing scaling and all kinds of color conversion. The JZ4732 in the A320 has an image processing unit (IPU) which unfortunately is only good for converting YUV to RGB. This is very useful for video playing but useless for gaming. The CC1800's VPU will allow to provide each game with the framebuffer resolution and color space which is best suited, allowing for a significant increase in performance. Being an ARM processor will allow also to use the already existing assembly optimized emulation cores, for another boost in performance.