Thursday, December 2, 2010

Suggestions for the next generation consoles

While I was with the CC folks I discussed with them a few suggestions I had for what I though would be the killer console, just in case some could be implemented in their next generation. They're eager to listen to users. That's invaluable IMHO.

Mind you, these are my own suggestions and that means some of them may be pointless since as you may already know I'm not a gamer. So, I'll really appreciate all kinds of comments.

I also collected suggestions from the people at #dingoonity IRC channel during one of the sleepless nights.

These are my suggestions:
  • At least 256MB RAM (this is already confirmed).
  • 4.3" or larger LCD (larger would probably hinder portability).
  • Powered USB OTG port (GA330 is OTG but not powered).
  • Host USB type A connector on the top side. Would allow easy use of WiFi or bluetooth dongles to add wireless capabilitites (internet, multiplayer, etc). Proably the only way to place such a connector without making the console too think would be to use a PCB cutout, such that the connector, instead of being on the PCB, is "into" the PCB (i.e. center of connector aligned with PCB).
  • One microSD slow and one SD/MMC slot with SDIO capability, which would allow use of wireless SDIO cards. Note that the host USB type A connector mentioned above would probably be a much better solution, since there are many more USB dongles to choose from and they're much cheaper than SDIO cards (you can buy a tiny bluetooth dongle for less than $6 shipped).
  • Allowing external wireless through either host USB type A or SDIO has some nice advantages over the internal 2.4GHz module currently used in the GA330:
  1. You can connect to another GA330, your mobile phone, home network, and whatnot. With the internal 2.4GHz module you can only connect to another GA330.
  2. Brings down the price of the console for users that don't need wireless anyway. For those that want it, it's dead easy to add it (mostly in the case of the hust USB type A connector). They could even sell a "wireless edition" pack including the dongle.
  3. Lack of wireless in the base console eases CE/UL certification (in case they ever want to comply).
  • Hardware color space conversion and scaling (already in the CC1800 VPU, and of course in the CC2000 which has a GPU).
  • Good subtitle support. Their high end PMP HD8900 already does support subtitles, buy they lack the black outline which is fundamental to ensure readability independent of image, and fails miserably (and silently) to load some subtitle files (I was able to solve this by rewriting then in strict UTF8 encoding, but this should not be necessary).
These are from #dingoonity:
  • Include Dingux plus a bundle of GPL games in each A320/GA330, and advertise it on the box as a selling point. Community will be happly to prepare such a bundle. In order to comply with the GPL the source code could be supplied in a separate subdirectory with a README stating that it can be safely deleted to reclaim some disk space.
  • License the full version of some famous OSS games like Doom, Duke Nukem 3D, etc, and include them in the bundle above.
  • Use the third connection of the headphone jack as a mic or line input, as it's used in many handsfree headphone kits. Usage of such a feature would be certainly minoritary, but it's essentially free (they're already using a three pin headphone jack in the A320 and I bet the codec they use in the GA330 already has MIC bias and MIC input pins).
  • Analog joypad. This would be great for games, but notice that this would provide the necessary pointing device for a web browser, for example.
  • Route all the unused GPIO pins to test pads on one clear area of the most accessible side of the PCB (both in the A320 and GA330 this would be the opposite side to where the LCD is connected, that is, the side you can access right after opening the case). Would be great if among those pins there was a I2C or SPI bus. This would be great for diehard hardware hackers, and is essentially free since doesn't increase manufacturing costs.


  1. I would like to say something.

    Do we really need another "standard" Handheld?
    -320x200 pixel
    -no internal WLAN or 3G

    I ask, just because i already have two Dingoo, two Caanoo.

    The Caanoo already has G-Sensor, Vibration, Touchscreen and USB-Host Port (WIFI).

    So why another one? Sorry but I see no reason.

    On the market NDS and PSP have internal WIFI for years and you can buy them for nearly the same price.

    The iPhone has Wifi and 3G (but still lacking a dpad ;-), and most people are playing new games on it. Most Hobby Developers i now, are now coding for this device. Because development is easy and you can distribute your game easily and you can also earn money if you want.

    To be competitive you need a very powerfull console or something unique!

    My suggestions are:
    +higher Resolution Screen with Touchscreen (capacitive ... not resistive!)
    +add internal WIFI
    +add USB-Host Port like on Caanoo
    +add micro-SD ( SDIO is no solution, too expensive cards, no good availablility)
    +perfect D-PAD
    +analog Nub
    +something unique like mini HDMI output/GPS/G-Sensor/Vibration or 3D Display or some other UNIQUE Feature

    On software side you need an ingame "AppStore" to download and install new Games. I think this is a must keyfeature this days...but sure...can be implemented by us (i'm still thinking of adding this to my LOVE runtime).


  2. My sugestion are:
    ºMini HDMI conection
    ºDual core processor 350MHz (350+350=700MHz)
    ºTouch Screm (using like a virtual mouse)
    ºA Zdoom or Skulltag port in 3D games (better port skulltag because suport multiplayer...)
    º320x200 pixels and suport 320x240 (you select manual or automatly)
    ºA fit to plug an expansion to add to the dingoo an L2, R2 button
    ºA 3megapixel camera or a bluetooh to transfer photos/videos/... for the dingoo

  3. My suggestions:

    - use bluetooth for wireless and device connection. it is a good standard for that instead of using proprietary. Will allow easy integration of wireless joysticks and cellphones.

    - a better Dingux SDK and gmenu: Things like volume and brighness controls should be global, the programs should be able to call functions to adjust those global values, as well as using the file picker (currently the gmnu runs it, then calls the app by command line, having the program itself run the file-picker, could make easier to open multiple files, for instance.

    - Have an universal front-end routine in the SDK, that user could run for setting options, for example. (so people will not have to implement a different one for each app).

    - Standarize the keys and UI for Dingux apps.

  4. I think SiENcE is absolutely right. If there is no big change at the next dingoo, I'll buy a nintendo 3DS.

    -one very easy suggestion: put the line out back to the left or right side (A320). On the top (GA330) it's useless for listening to music, while you have the dingoo in your trousers.
    -external W-Lan or SDIO (for wireless cards) is crap and out of time
    -sound: better speakers and hardware sound control

    sorry for bad english, I hope you can understand me...


  5. @SiENcE

    What's the "unique/key" feature that made the A320 so successful?.

    I think it was goot price, good controls, good build, and hackability. That's it.

    You don't need to compete with PSP or NDS. In fact you just can't. Use the same A320 formula but updated: a low priced linux based console with good controls, 256MB RAM, 4.3" 480x272 LCD.

    WiFi would be great, but make it costier. Leave it out (what the heck, if you want to browse the internet get a netbook or a tablet or use your phone). Just leave the door open (USB host) for those that really want it.


    I think they would be going with miniHDMI anyway, since these consoles must have some kind of TVout and composite is obsolete. Touch screen is tricky and would have a marginal use. Analog numbs would do the job better.

    I'd better leave the camera out just to keep the price down. You don't really need a camera in a portable gaming console. User your phone's.

    Remember, more is not necessarily better. It's not a matter of throwing in as many features as possible, it's a matter of fitting the niche market. As I said, I wouldn't even try to compete with the PSP or NDS.

  6. @luri

    I also prefer bluetooth. Would enable mobile internet in combination with any modern phone. The USB donble is dirty cheap.

    Dingux rootfs of course should be improved. System controls (volume and brightnes for example) should be global. A system daemon will take care of that, though I'm tempted to just place it all in the kernel.

    A repository/market is necessary too, to streamline software installation. Also, would enforce some minimal QA, like correct key mappings.


    Will you be able to play Duke Nukem in the 3DS?

    You're missing the point.

    External wireless makes sense to keep the cost down, and keep the grab on this niche market.

  7. My suggestions are that the usb host port will be better than sdio because of all the gadgets you can plug there and sdio isn't as extended as the usb, even if you consider the fact of size that adding an usb will supose. About the usb it must suply the 500 mAh that standar decvices can drain from it. And even better than the microsd port a sd port with capabilities for sdxc. Also stereo speakers, and 2 triggers in both left and right shoulders.

    Creo que lo he escrito todo bien.

  8. @booboo: Like i said: Why do we need another Dingoo? I see no reason.

    As you said. Dingoo is/was.

    The unique features of the Dingoo a320 are: its very small and it has many more features incl. tvout, fm-tuner, xvid/divx playback, 7hours of playback.

    I think everyone who needs an Linux Handheld already has an Wiz, Caanoo, Dingoo, Pandora or GP2X.

    You need something better/new to get people buying another one.

    -> 480x272 LCD

    This sounds good but it's not enough for me. A faster CPU, is also needed.

  9. >I think everyone who needs an Linux Handheld already has an Wiz, Caanoo, Dingoo, Pandora or GP2X.

    So... you are probally from a rich country, right?
    For developing or poor countries, like mine, Dingoo is a BIG cheap thing that people CAN actually buy :)

  10. I'd like to see these...
    1. Full USB host port (like on the Caanoo)
    2. capability for separate wifi/bluetooth adapters
    3. 640x480 screen (the best for emulator gaming! 480x320 or 480x272 would lead to ugly scaling in nearly every console emulator!)
    4. 256mb RAM
    5. full size SDHC slot

  11. @SiENcE

    The next generation consoles will have at least the same set of features than tha A320 has, so what applies to the A320 should apply to them too. If the A320 has/had a strong selling point in those features, so will the next gen, as long as it stays in the same low price range (as compared to others).

    The GP2X is obsolete, don't know about the Wiz, and the Caanoo is too expensive. The A320 is fine, but we are talking next gen. Better processor, larger screen.

    And also, next gen consoles will almost for sure be based on the CC2000, which is much more powerful than the JZ4732 in the A320.

  12. If the next-gen handheld would be able to emulate the N64 and PSX, then I agree with a previous poster that the resolution should be 640x480.

    Also, an AMOLED or IPS screen would be nice. If all this for under $150, then they've got my money.

  13. @Tom

    4.3" LCDs are either 480x272 or 800x600, and maybe the latter would be too expensive. Will pass this suggestion along too.

    I think AMOLED/IPS would definitely raise the price too much. That's for high end equipment.

  14. @boobo: Thanks. This sounds doable as long as the CPU is much faster and the Screen is better.

    I would suggest an 640x480 screen. Otherwise it needs to much CPU power to Upscale different Emulators.

    What about an Hardware Upscaler/Interpolation?

  15. @SiENcE

    The CC1800 has an VPU module which is capable of scaling (with interpolation) and color conversion. I'm yet to get the docs for this.

    I assume the CC2000 with have a similar functionality, since it also has a GPU.

  16. To me it seems that most of you (especially Lucas) don't understand that one of the major factors with these smarthelds is the PRICE. Mini HDMI and Capacitive touchscreen are cool features, but they would make the console cost like three times more - and experience says that very few people want a $300 emulator.
    This one also applies to you, Booboo - why, FFS, 256 MiB of RAM? For emulation of most consoles even 64 MiB is more than enough. And considering the USB host, SDIO seems totally pointless to me.
    What we need is a 4:3 screen (320x240 or a multiple of it), ~400 MHz ARM-based CPU, microSD slot, _decent build quality_, possibly USB host for crazy stuff and low (< $100) price. And no f**king cameras. Analog nub is obviously a matter of personal preference, I don't need it, but could live with one. My personal dream is a GPU, but I don't expect any to appear in smarthelds soon.

  17. @ xeatheran, well then you can stick with the a320 because that appears to be what your describing.

    Anyway i do agree with the camara who needs that.... and a mic... really not needed has anyone ever found a usefull function for this on their mp4 player? i havnt yet. take those two things out and it will leave room for something more usefull.

    400Mhz? no needs at least 600 to 800Mhz of power or higher emulation like psx becomes impossible so too does n64.

    It defo should have gpu acceleration, look at the gizmondo that had it, its potential was never unlocked because the company went backrupt but it was seen in some of its games like colours which was like gta but never finished. It was more powerfull than the psp.

  18. I agree with those saying that Wifi, Bluetooth, Camera, Microphone, Touchscreens are useless, and cost money for something you'll use like 4 times in your life. Just to say to your buddies : hey look, it can also connect itself to the net !! (yehhaa how useful, with such a small screen).

    I think that we should rather focus on a better processor, a good quality case (with good buttons too, not like those crappy Start Select and L + R buttons, that click loudly), and a bigger screen resolution if possible. Improving sound wouldn't be bad either ! And no underclocking for the processor.

    Oh and nobody talked about it, but maybe they could do something about the emulators. Like updating them ^^ Or getting involved in the linux emulators.

  19. @Xeatheran: If you only need this, save some money and buy a Caanoo. Why build another one? I see no reason with a price difference of 30$.

  20. @Les écrivains Génies

    Yes, crappy VGA cameras in game consoles are useless, but
    Wireless communication is very important! Dont you like multiplayer? :P

  21. In my opinion, the only things i think my dingoo needed to be the perfect retro handheld is:

    - good L/R buttons.
    - powerful processor and GPU.
    - at least 128 Mb RAM
    - TV-Out
    - USB host
    - 2 player support (for all emulators)
    - Ability to emulate (at full speed): GB/ GBC/ GBA/ NES/ SNES/ MasterSystem/ Genesis/ GameGear/ NeoGeo/ CPS1/ CPS2 and MAME. At least version 0.66 of MAME, (I still haven't been able to play the MAME version of dynablaster/bomberman)

    PSX and N64 are not important to me, as i don't consider them "retro" consoles, so i really don't need analog nubs, or dozens of shoulder buttons.

    I am happy with the standard DPad/XYAB/LR/Select/Start button combo, although maybe i've felt the need for 2 more buttons when playing Duke Nukem 3D.

    About the screen, 320x240 was perfect for retro emulation. Even doom and almost every game of that time used that resolution. the screen size was also good for me. maybe 3" would be better, but 4" would be too big for my taste.

    A volume wheel would also be good, so i can change the volume "on the fly" (like the 20 year old gameboy has)

    And IMO a portable device should be "portable" (fits in a normal pocket). i mean, the dingoo/wiz/caanoo are "portable", the pandora is not "portable"

    Of course, this is only my personal opinion.

  22. I do agree that wireless communication are important (for me at least)
    but if and only if it is well implemented in the software.
    I don't need internet connection neither file shareing trouhgt wifi.
    I don't have enought knwonledge about this but I suppose a bluetooth adapter will be enought (if it is easy to use for progammer) for multiplaying. (I suppose bluetooth is less powerhungry than wifi)

    The only reason I use less my dingoo is the small screen.
    A bigger screen (4" is perfect for me), faster CPU (well implemented GPU perhaps ;)) and the same compatibility and i'm probably in.
    A support for multiplayer and I'm in no matter what. (even with dongle is rather a matter of programming I guess)

    PS : i agree with hi-ban, a 2 player support (like the letcool) would be even more awesome !

  23. i didn't mean "like the letcool" although it would be awesome to play 2-player "out of the box" with a single console, using tv-out.

    but i wouldn't mind to buy 2 consoles, if i could connect them "out of the box" (using a cable, integrated wifi, a dongle, or whatever)the point is being able to play multiplayer.

    but most important is that the emulators have to be prepared for that: i want to play 2-player in Gameboy, SNES, Genesis, NeoGeo, CPS1/2, and every other system that was originally intended for that.

    In my opinion, nobody has done the perfect "retro" handheld yet. And when i say "retro" i am referring to the 8/16 bit era, and arcades. (PSX and N64 are from a different generation)

    The GA330 seems to have nice 2-player support(as seen on videos) but it is not powerful enough to emulate SNES, and the screen is not protected.

    The caanoo is very nice, but it appears to (again)not being powerful enough, and the analog thing just sucks for many games.
    However, it seems to allow up to 3-players by connecting 2 pads to a single console!
    this is even better than the letcool.

    As a conclusion, if the caanoo would have been a bit more powerful (800Mhz) and would have had a decent DPad instead of the analog thing, it would have been the perfect retro handheld.

    But it didn't, so i'm still waiting...

  24. i agree with hiban on "
    As a conclusion, if the caanoo would have been a bit more powerful (800Mhz) and would have had a decent DPad instead of the analog thing, it would have been the perfect retro handheld.

    But it didn't, so i'm still waiting... "

    that pretty much sums up what i want out of a perfect retro emulator, and also, quality case contruction is a must for me, good button/conrol layout and the ability to be buffed around a bit without worry to its functionality is important, and i dont like cheak plastics/thin plastic in my handheld, i like holding something that feels solid in my hands, thats the main reason i didnt buy the wiz for that reason, the caanoo however has a very nice case. i disagree with science only in that i think the whole purpose of dingoo is it does what it needs to for retro gameing and being a media player at the same time. a type 1 usb port is good so the the wifi and bluetooth dongels can be added on later. i just feel though that we should have a dingoo that does what it does perfectly, both in software, hardware, and astheticc/ergonomic presentation. the only extra things that aren't updates persay but extra features that werent there already would be multiplayer stuff. and also a nice 4:3 aspect ratio screen thats around 3.5 inches or slightly more would be great, and no washed ut screens, im willing to pay 150 us dollars if everything is up to standard, and as far as perfect emululation, for me that means no frameskips and full framerate [60 frames every second that goes by]

    also the hardware thats used should be something that most coders and developers are familiar with, that way the open source can really take off

    also one more thing, pocket sized is very respective to what one feels is pocket sized. i for awhile carried a 1st model atari lynx in my pocket until the novelty of haveing one wore off, my point is is that i like something larger because i dont mind carrying something big in my pocket, plus my hands are large and it would be nice have a large screen and great bottons and frontal sterio speakers. personaly, the sega gamegear was very nice to hold in my opinion, and i dont want something that big but that the point im getting at as far as pocketability goes

    oh yeah, and smooth shiny [not glossy] quality plastic is what id like to see my handheld made out of


    my god the GA330 is a 16 mm thick!

    Sure that's thinner than the 32 mm Game Boy (Classic) or the 28.9 mm DS and the 27.4 mm GBC...

    25.3 mm Game Boy Pocket
    24.5 mm GBA
    23 mm PSP1000
    21.87 mm DS lite
    19 mm PSP slim
    18.9 mm DSi
    17.5 mm Gemei X760+
    It's even thinner then the 17 mm MacBook Air
    but that's only 0.5 mm thinner than 16.5 mm PSP go

    But it's thicker than the 14 mm Dingoo A320
    and a piece of cardboard is only 3.6 mm.

    Ok I'm being sarcastic.

    Why is every one so obsessed with thinness?

    Go for 25mm to 19mm and but a decent size battery in there and a USB host port.

  26. I preffer something thick if it increases battery life (Im looking at you ipod touch! less than 3h playing 3d games sucks!)

  27. The Dingoo is excellent for those reasons:
    - 320*240 screen (perfect for retro gaming)
    - good controls
    - extremely light and small package
    - good battery life
    - dirt cheap
    - made open and hackable

    A better version for me would keep those excellent features, add more power (CPU, RAM, GPU) without compromising the rest (same price or cheaper, same size or smaller, more opened, etc...)

    The controls can be improved also (please still digital).

    If the screen becomes larger, the size bigger, the price higher, I'll simply keep my little cute A320 ;)

  28. Here are my suggestions:
    - MiniSD sucks, is not very standard so in the end everyone uses an adaptor. I think the new consoles must use MicroSD/TransFlash
    - A removable battery would be great. I mean, one battery that could be easily removed without dissasembling the console, like the one that the PSP has. It would be cool to be able to carry an extra battery to replace in case you run out of power while on the go. Also it would be totally killer if the battery used was a standard Nokia cellphone battery like the BL5 (most chinese gadgets come with this type of battery, and there are plenty of cheap Nokia battery clones out there...
    - A LED for battery status is a MUST! I hate when I am playing on my A320 and it suddenly powers off with no previous notice due to low battery!
    - We need hardware volume controls. Changing volume on the A320 is a mess. It must be done by software and every app has a different way to change the volume. I want to be able to change the volume without having to memorize key combinations or going through menus
    -I am pretty surprised no one mentioned a microUSB port. Come on! It's today's standard! Newer devices (specially cellphones) now come with this port, mostly with the idea of using une single charger for every gadget. This would also solve the problem of the USB Type A connector not fitting on the console, and if people wanted to use dongles they could always use a microUSB->USB TypeA converter. Very small ones can be found on the chinese market. Furthermore, Gemei could also sell a microUSB bluetooth adapter (just like the nano USB adapters out there but using a microUSB connector) as an option or in a bundle with the console, to enable multiplayer. I fact they could also sell wireless gamepads intended to play multiplayer without the need to have another extra console.
    - Extending the previous point, I think that the next generation consoles could be sold in two flavors: handheld and desktop. The difference between them would be the lack of LCD and controls on the destop version, which would make it cheaper. Controllers not necessarily need to be bundled with the desktop version, as standard USB gamepads could be used (in combination with a key mapping utility built on the firmware, that would map gamepad buttons to the standard buttons on the console: for example, if you are using a playstation clone usb gamepad, map the X button to the A button of the Dingoo/Gemei AXXX (or wathever the new console is named)

    Just a question that is running in my mind: Why didn't ChinaChip name the current Gemei A330 as Dingoo A340? That would make perfectly clear that it is the true sucessor of the A320, leaving the fake DingooTech A330 clearly outdated to the general public. Most people know nothing about Gemei, so if they see Dingoo A330 they will go for it instead of the Gemei A330, probably they would think the GA330 is a fake one. Plus, higher model number (A330 vs A340) suggests newer and better product...

  29. - MiniSD sucks: agreed, microSD is the standards now and it is not always easy to find a miniSD card or a micro with adaptor.

    - removable battery? Sorry pal, I do not see the point and would make it more expensive.

    - led for battery and power on is a good idea.

    - I do not see miniUSB so deprecated as miniSD, for me, it is a no-matter matter.

    For your comments, it looks like you want something more complex, much like a PSP. This is not the point of Dingoo, why don't you just get a Canoo that is more like what you want? (no sarcasm, real valid question)

  30. Ok, if removable battery increases too much the price, then it is out of the list.
    I won't get a Caanoo as I already have a PSP and a DA320, and what got me to buy the DA320 was its incredible price.
    MiniUSB is not so deprecated, I agree, but a microUSB port would make life easier for us who carry a lot of gadgets and have a modern mobile phone. As I said, is the new charging standard so basically it would save us to carry another more charger (or a mini to micro USB converter)

  31. Simply using microUSB does not mean it will allow the use of chargers from cellphones. It also must adhere to the same standard of voltage and current. Then yes, if it does follow the standard, count my vote also :)

  32. Here's my wishes: -

    Keep the focus on an Emulation/Game machine, this is the selling point. Do not compete with PSP/DS by adding unecessary features like bluetooth/wifi/touchscreen etc. This isn't needed for this device. This is a retro gaming device first. make all those features in a different model PMP targetted at media playing instead.

    - Please go back to the A320 style (the psp copying looks tacky), it was clean and attractive, but make it a little bigger (around the size of a PSP Go but thinner) to accommodate these features: -

    - At least 700Mhz CPU (1GHz would be perfect)

    - 256MB RAM minimum

    - approx 4" Screen, but keep it 4:3 ratio (if possible)

    - dual analogue nubs in place of the start and select buttons (allowing easy PS1 and N64 emulation)

    - 2x Micro SD slots with high capacity function. (to allow at least 32GB each)

    - volume + and - buttons like on PSP Go. on the top.

    - reset button on the top as a small button, not a hole.

    - Put Start and select in another place like the sides of the unit or on top, keep the front clean.

    - Make the L and R buttons bigger and curl around the side of the unit slightly. also make them have rubber contact, not switch.

    - miniHDMI port instead of the AV out.

    - Please keep the native OS and improve on it by including more emulators as standard.

    - Make an option in the Native OS that can be turned on so that on booting the system can go directly to an emulation frontend with systems ready to select in a list with a nice photo of system under emulation. Then from this the games can be listed for each machine.

    Things to keep

    - Native OS, its easy to use.

    - Lovely D Pad

    - completely flat perspex top of A320. This is so clean and cool looking. no grooves or fancy "styling" is needed.

    - MiniUSB for connection and charging underneath.

    - Memory card slots underneath.

    - speakers underneath (keeps the top clean)

    - headphone port on the side. (pocket friendly)

    - Power button on the side

    - mic on the side.

  33. - miniHDMI port instead of the AV out.

    NO WAY! HDMI is almost non-existing in most contries, and I am talking about from a country that is not *that* late, Brazil.
    HDMI as an option is great, but it is way too soon to remove A/V, sadly.

    Also, your description of device is a bit bloated in terms of controls. Big reset button, TWO analog, plus one digital, bigger L/R... I do not think it will fit :)

  34. Oh please, dont remove the HOLD switch... I didnot see one in GA330... like A320 :(

  35. A volume potentiometer would be very cool, like on the old GameBoy. Cheap, no drivers needed, extremely precise and efficient.

  36. (ibm5155)
    Maybe a dual-core CPU like an intel atom330 downcloked to 300MHz or 400MHz...
    I have tested my gemei a330 and i have some suggestions for the next gen.
    Don't cut the subtitle on the tv-out mode, can plug a memory stick (pen drive or usb drive) and can aces movies from the console, maybe a dual core processor (one core used for process 3D graphics like a gpu, and the other do what a processor do), radio signal to play in multiplayer, games and emulators has the original resolution when in tv out (like when snes run the resolution is 256x224, and when play doom port the resolution is 320x240...), more space betwhen the buttons (some games are difficult to press many buttons like snes battle cars in gemei a330), the same height of the screen of gemei a330 (it's a good height, i needn't 4 inches or more), maybe a GBA style (screen separated from the rest), a tv-out that support 720p and maybe 1080p in a component out (i don't understand what is the fun in play 1080p in a 420p out, i know that in player suport 576i, but when i select this mode my tv write that's 420p)

    If can't have dual core cpu, add an Audio processor like gemei a330 (if i remember it's processor chip with 200MHz), a GPU (or a CPU with floating points support) and a processor with 400-500-600MHz.

  37. I have three requests:

    1) Support for Java mobile applications

    2) Improved support for Flash. There needs to be a "tab" key to select buttons, and a "enter" key to press buttons.

    3) PDF reader with zoom/scroll

    Also, please keep av-out feature :-)

    Thank you

  38. I think everybody talked about what I want too, more RAM, touchscreen, Wi-Fi support etc, BUT a design that still leave the laptop, like the A320, which I find it more beautiful than the A330.